Pickleball is one of the fastest-growing sports in America, and Grand Mesa Pickleball is proud to bring it to the Surface Creek Valley. Whether you're brand new to the game or a seasoned player, this page covers the basics of how we play from the rules of the game to skills, etiquette, and skill level ratings. Official rules are at https://usapickleball.org/rules/
Pickleball is played on a badminton-sized court (20 x 44 feet) with a net set at 34 inches in the center. Games can be played as singles or doubles, though doubles is the most common format at GMP.
Key Rules:
Serve underhand, diagonally crosscourt, and behind the baseline
Two-Bounce Rule: The ball must bounce once on each side before volleys are allowed (the serve return and the third shot must each bounce)
Non-Volley Zone (the Kitchen): You cannot hit the ball out of the air while standing in the 7-foot zone on either side of the net
Games are typically played to 11 points, win by 2, and you can only score on your serve
In doubles, each player on a team gets to serve before the serve passes to the other team (except at the start of the game, when only one player serves)
The ball is out if it lands outside the court lines; a ball landing on any line is considered in
In doubles, the score is called as three numbers: the serving team's score, the receiving team's score, and the server number (1 or 2). For example, "4-2-1" means the serving team has 4 points, the receiving team has 2, and it is the first server's turn.
At the start of the game, the score is called "0-0-2" because only one player serves in the first rotation. After a side-out, the receiving team becomes the serving team and their first server begins.
Most recreational games are played to 11, win by 2. Tournament games may go to 15 or 21.
Play to 11 points; win by two, when there are less than 13 (<13) paddles in the saddle (up to 24 players in the gym with 12 playing).
Play to 9 points; win by two, when there are more than 13 (13+) paddles in the saddle (25+ players in the gym with 12 playing).
A ball is out only if you can clearly see a space between the ball and the line.
If there is no visible space, or you are not sure, the ball is in.
The kitchen line is an exception. If a ball touches the kitchen line on a serve, the ball is out.
Players call lines/faults on their side of the net. A player can overrule their teammate’s call for a line call. For line calls, if teammates express a differing opinion the ball is “in”, no debate. If you cannot tell for certain, call the ball “in”.
A ball is presumed “in” if play continues after 3rd hit following the initial play (cannot continue play and then decide after-the-fact) – See example scenarios:
Players may call non-volley zone (kitchen) and service foot faults on the opponent’s end of the court. If there is any disagreement among players about the called foot fault, a replay shall occur.
If a player believes an opponent has committed any type of fault other than a service or non-volley zone foot fault, they may mention the specific fault to the opponent(s) but they have no authority to enforce the fault. The final decision on fault resolution belongs to the player that allegedly committed the fault. If there is any question, error on the side of good sportsmanship!
No calls from spectators (people not playing on that court), even if solicited by a player.
Good sportsmanship is at the heart of our club. Please follow these guidelines when playing at GMP:
Call the score loudly before each serve so all players can hear
Make honest line calls and give your opponent the benefit of the doubt
Do not walk behind an active court during a point; wait until play stops
Tap paddles or say "good game" after each match
Be encouraging to players of all levels, especially beginners
During open play, use a paddle stacking system to rotate in fairly
Keep noise to a reasonable level, especially at the indoor gym
When there are six or more (6+) paddles in the saddle:
Paddles of the two (2) winning players are placed on the side with the “W”
Paddles of the two (2) losing players are placed on the side with the “L”.
All paddles are placed at the end of the line.
Four (4) new players enter at a time (4-in).
First person collects all four paddles at once (do not just grab your paddle and run to the court) – help get your players to the court.
Move all remaining paddles forward in the same order.
Switch the arrow to the other side
If there are not enough paddles in a row for four players to enter, then the paddle(s) are selected starting with the next person/paddle due to go in. This may include paddles from the other row (starting at the front). Subsequently begin placing paddles in a single row.
When there are fewer than six (6) paddles in the saddle (5 or less)
The two winners stay on the court and split with two new players entering.
Line them all in one row (2-in).
Arrow does not switch.
New arrivals place their paddle at the end of the line. If there are two lines for paddles, new arrivals can pick either side to place their paddle.
DO NOT move paddles, except moving your paddle to the end of the line, without first communicating with affected parties. Individuals can decide to move their paddle to the end of the line if they want to wait; the remaining paddles move up in the same order that they were.
2.0 Beginner: New to pickleball, learning basic rules, scoring, and court positioning
2.5 Advanced Beginner: Can sustain a short rally, understands basic strategy, and serves consistently
3.0 Intermediate: Consistent serve and return, understands stacking and positioning, developing a third-shot drop
3.5 Advanced Intermediate: Controls pace and placement, uses dinks effectively, can execute third-shot drops and drives strategically
4.0+ Advanced: Strong all-around game with power, spin, and placement; anticipates opponents and plays competitively in tournaments
Why This Matters
Pickleball is more enjoyable—and far safer—when players match their play to both their skill (what they can do with the paddle) and their mobility (how safely they can move). Most injuries come from falls, sudden movements, and overreaching. Combining skill and mobility helps players choose the right shots, partners, and pace.
The Goal
This system isn’t about restriction—it’s about protecting your body, improving your experience, and keeping you on the court longer. When everyone plays at a level that matches their mobility, the entire community benefits.
How to Self-Assess
Ask yourself:
How far and how safely can I move
Can I stop without losing balance
Can I bend for low balls comfortably
Can I handle fast volleys at the kitchen
Do I feel stable when changing direction
Your answers guide you to the level that keeps you confident and injury-free.
The Four Levels
Level 1 – Beginner / Limited Mobility
You may be here if:
You prefer short, steady steps
You avoid sudden direction changes
Bending for low balls is uncomfortable
You feel safest near the kitchen
Play style that works:
Soft dinks, controlled volleys, cooperative rallies
Key safety habits:
No backpedaling
Eye protection
Clear “mine/yours” calls
Level 2 – Intermediate / Moderate Mobility
You may be here if:
You can shuffle 3–4 steps quickly
You can turn and run for lobs
You can bend for low balls with control
You can sustain longer rallies
Play style that works:
Controlled volleys, resets, smart placement
Key safety habits:
Warm up before play
Avoid hard stops on slick floors
Stop when fatigued
Level 3 – Advanced / High Mobility
You may be here if:
You move confidently in all directions
You can accelerate and stop safely
You can handle fast kitchen exchanges
You can cover most of your side of the court
Play style that works:
Hand battles, poaching, coordinated team movement
Key safety habits:
Efficient footwork
Avoid overreaching
Respect joint limits
Level 4 – Competitive / Elite Mobility
You may be here if:
You have an explosive first step
You decelerate under control
You sustain high-intensity rallies
You transition quickly from defense to offense
Play style that works:
Precision patterns, aggressive transitions
Key safety habits:
Recovery days
Strong warmup and cooldown routines
Whether you are just starting out or looking to sharpen your skills, these tips will help you become a better pickleball player:
Get to the kitchen line quickly after the return of serve; most points are won at the net
Practice your third-shot drop to transition from the baseline to the net effectively
Keep your paddle up and ready between shots; quick reflexes come from good paddle position
Focus on placement over power; hitting to open spaces wins more points than hitting hard
Learn to dink patiently; wait for your opponent to make an attackable mistake
Communicate with your partner in doubles; call "mine" or "yours" to avoid confusion
Play with players at or above your level to challenge yourself, and play with newer players to reinforce fundamentals